Combat Skills
Performs up to 5 consecutive attacks, dealing Cosmos DMG. Grants Defiant Spirit on hit.
Press Basic Attack while airborne to plunge, dealing 1 instance of Cosmos DMG upon impact. Increases DMG based on fall height, up to 100%.
Hold Basic Attack during the 3rd/4th/5th hit of Special Combat Arts to trigger Special Combat Arts (Altered), dealing Cosmos DMG and granting Defiant Spirit on hit.
Triggers when using Special Combat Arts after a Critical Dodge. Retaliates against the target with a sharp kick, dealing 1 instance of Cosmos DMG, reducing their Break, and gaining Defiant Spirit.
Performs up to 5 consecutive attacks, dealing Cosmos DMG. Grants Fading Reason on hit.
Press Basic Attack while airborne to plunge, dealing 1 instance of Cosmos DMG upon impact. Increases DMG based on fall height, up to 100%. Grants Fading Reason on hit.
Hold Basic Attack during the 3rd/4th/5th hit of Tidal Assault to trigger Tidal Assault (Scorn), dealing 1 instance of Cosmos DMG and granting Fading Reason on hit.
Triggers when using Tidal Assault after a Critical Dodge. Retaliates against the target with a sharp kick, dealing 1 instance of Cosmos DMG, reducing the target's Break, and gaining Fading Reason.
Passive 1
Enters the Menacing Gaze state when Shinku is active in battle for more than 2s without actively initiating an attack, gaining stacks every second. Grants 1 additional stack whenever she successfully performs a Critical Dodge while in this state. Ends Menacing Gaze when Shinku initiates an attack and hits, causing her to perform Instant Strike and deal bonus DMG in addition to the original attack. Each stack of Menacing Gaze increases this bonus DMG by 100% (scales with Basic Attack level, reaching 215.9% at level 11) and grants Defiant Spirit, Fading Reason, and Cycle Energy. When Parry Attack or Critical Riposte hits while in the Menacing Gaze state, inflicts Forced Knockback and briefly stuns the target (not effective against Bosses), then deals 1 additional instance of DMG equal to 20% of Instant Strike.
Passive 2
Charge Enhancement: Grants off-field characters the same amount of Charge when the active character gains Ultimate Energy. While Shinku is active and in Charge state, each trigger deals AoE DMG equal to 400% of ATK (scales with Basic Attack level, reaching 863.6% at level 11), and increases her ATK by 5% for 30s, up to 10 stacks. Cooldown: 1s.
For Shinku as she is now, few situations are enough to make her go all out.
Passive 3
Increases Ultimate DMG against non-Boss enemies by 50%.
Awakenings

Rain-Lashed Alley
★ PriorityShinku's damage ignores 12% of the target's DEF.
Pre-Dawn Training Grounds
★ PriorityReduces the target's Cosmos Resistance by 10% for 20s after the Ultimate hits.
Sunset Beach
★ PriorityKeeps Menacing Gaze active after switching characters and allows Shinku to gain Menacing Gaze stacks while off-field.
Snowfall Slope
Increases the Menacing Gaze stack cap to 16 stacks. Enhances the triggered Instant Strike when Menacing Gaze reaches 16 stacks: inflicts Forced Knockback on the target, briefly stuns (not effective against Bosses) them, and deals an additional instance of DMG equal to 20% of Instant Strike DMG.
Room of Laughter
Increases Shinku's DEF by 50% and Resistance to Interruptions by 50% during Surging Crimson, and recovers HP equal to 300% of her Base ATK after casting Scarlet Descent.
Dragon's Treasure
Increases Shinku's damage ratios for Scarlet Descent, Crimson Judgment, and Dragonflame Verdict by 30%, and allows Scarlet Descent and Crimson Judgment to pull in targets within range.
Best Shinku Arcs

100%
Team DPS · M1

Fluff of Ferocity
Strong secondary option that synergizes well with Shinku's CRIT-heavy kit.
Details83.18%
Team DPS · M1

Camellia Society
Solid alternative with good offensive stats for Shinku's Cosmos DPS role.
Details80.60%
Team DPS · M1

What's Desired
Strong F2P alternative with CRIT Rate substat that fits her stat needs well.
Details
80.38%
Team DPS · M5
Best Shinku Modules
Console Grid
+16% CRIT DMG per Type III Module equipped
Recommended Sets

Type 2

Type 3

Type 3

Type 4
Main Stats
Sub Stats Priority
Best Shinku Teams — NTE
Shinku Skill Priority
Resonance

Awakened Resolve

Crimson Hero
Skill Order

Basic

Ultimate

Skill

QTE
Best Shinku Awakening Nodes

Rain-Lashed Alley
★ PriorityShinku's damage ignores 12% of the target's DEF.
Pre-Dawn Training Grounds
★ PriorityReduces the target's Cosmos Resistance by 10% for 20s after the Ultimate hits.
Sunset Beach
★ PriorityKeeps Menacing Gaze active after switching characters and allows Shinku to gain Menacing Gaze stacks while off-field.
Snowfall Slope
Increases the Menacing Gaze stack cap to 16 stacks. Enhances the triggered Instant Strike when Menacing Gaze reaches 16 stacks: inflicts Forced Knockback on the target, briefly stuns (not effective against Bosses) them, and deals an additional instance of DMG equal to 20% of Instant Strike DMG.
Room of Laughter
Increases Shinku's DEF by 50% and Resistance to Interruptions by 50% during Surging Crimson, and recovers HP equal to 300% of her Base ATK after casting Scarlet Descent.
Dragon's Treasure
Increases Shinku's damage ratios for Scarlet Descent, Crimson Judgment, and Dragonflame Verdict by 30%, and allows Scarlet Descent and Crimson Judgment to pull in targets within range.
Shinku Build Summary — NTE S-rank Cosmos DPS
Best Shinku build for NTE v1.3. T0.5 Cosmos DPS — Blushing Mirage is BiS arc, Lost Radiance modules, Sterry Express team (Hathor + Sakiri). CRIT Rate then CRIT DMG priority.
The best arc for Shinku in Neverness to Everness is Blushing Mirage — Shinku's signature arc. Best-in-slot for her Cosmos DPS kit. If you don't have it, Fluff of Ferocity, Camellia Society, What's Desired, A Time Will Come are solid alternatives. For modules, run Lost Radiance or Street Boxer or Fireflies and the Forest with CRIT Rate, CRIT DMG, Cosmos DMG as main stats and prioritize CRIT Rate and CRIT DMG substats.
The best Shinku team (Sterry Express) pairs Shinku with Hathor (Burst DPS), Sakiri (Support), Iroi (Flex).
- Role
- S-rank Cosmos DPS — rated T0.5
- Best Arc
- Blushing Mirage
- Alternative Arcs
- Fluff of Ferocity, Camellia Society, What's Desired, A Time Will Come
- Best Modules
- Lost Radiance, Street Boxer, Fireflies and the Forest
- Main Stats
- CRIT Rate, CRIT DMG, Cosmos DMG
- Substats Priority
- CRIT Rate > CRIT DMG > Universal DMG% > ATK%
- Skill Priority
- Basic Attack > Ultimate > Skill > QTE
- Best Awakenings
- A3, A2, A1
- Best Team — Sterry Express
- Shinku + Hathor (Burst DPS), Sakiri (Support), Iroi (Flex)
- Key Ascension Material
- 86× Charging Knight Spark Plug
- Full Build Cost
- 2,693,000 Beetle Coins
Shinku Build FAQ
What is the best arc for Shinku in NTE?
The best arc for Shinku in Neverness to Everness is Blushing Mirage. Shinku's signature arc. Best-in-slot for her Cosmos DPS kit. Strong alternative: Fluff of Ferocity — Strong secondary option that synergizes well with Shinku's CRIT-heavy kit.
What are the best teams for Shinku in NTE?
Sterry Express for Shinku in NTE: Shinku + Hathor (Burst DPS), Sakiri (Support), Iroi (Flex). Alternative: Double Support.
What is the skill priority for Shinku in NTE?
Recommended skill upgrade order for Shinku in NTE: Basic Attack > Ultimate > Skill > QTE.
What materials does Shinku need to ascend in NTE?
Ascending Shinku from Lv.20 to Lv.80 in Neverness to Everness costs 525,000 Beetle Coins plus 17× Lost Whispers, 86× Charging Knight Spark Plug, 18× Obscure Whispers, 15× Paradoxical Whispers. The full breakpoint-by-breakpoint breakdown is in the Materials tab above.
What materials do Shinku's abilities need in NTE?
Maxing all four of Shinku's combat abilities (Basic Attack, Skill, Ultimate and QTE, each to Lv.10) costs 1,748,000 Beetle Coins plus 40× Nestling's Longing, 40× Lost Whispers, 40× Dove's Flutter, 40× Obscure Whispers, 32× Dress Sleeves of Vanity, 64× The Olive Branch, 64× Paradoxical Whispers in total.
What is the best Bond gift for Shinku in NTE?
Grilled Corn is the cheapest way to raise Shinku's Bond in Neverness to Everness: 50 Affection for 240 Fons each. Feeding 1120 of them takes Shinku from Bond Lv.1 to Lv.10 for 268,800 Fons.
How much does it cost to max Shinku's Bond in NTE?
Bond Lv.1 to Lv.10 needs 56,000 Affection. For Shinku the cheapest route costs 268,800 Fons (1120× Grilled Corn), while the fastest route costs 1,680,000 Fons but only takes 140 gifts (Gigafluff - The Strong, +400 Affection each).
What do you get from Shinku's Bond levels in NTE?
Taking Shinku from Bond Lv.1 to Lv.10 in Neverness to Everness pays out 80 Annulith, 160,000 Beetle Coins, 5 Elite Hunter Guides, 3 Senior Hunter Guides, 2 Chaotic Dye and 5 Dreamless Seed — the same for every character. Shinku's own rewards on that track are Acquainted: Shinku, Familiar: Shinku, Close Friends: Shinku, Why the Dragon Roars, Faeku, Heartbond: Shinku, Crimson Moon Ward, Unknown Purpose, Labyrinth Lily.
Where Shinku Fits
Related NTE Builds
Shinku Full Build Total
The complete shopping list: leveling and ascending to Lv.80, all four combat abilities at Lv.10, and Blushing Mirage leveled and ascended to Lv.80 — every material summed. Values marked ~ are estimated.
Plan Shinku in the Ascension Planner →~5,407,990
Beetle Coins
~325
Elite Guides
~1,622,891
~365
Chaotic Dye
~1,092,099
Ascension— Lv.20 → 80 ·
525,000
Charging Knight Spark Plug
×86
Obscure Whispers
×18
Lost Whispers
×17
Paradoxical Whispers
×15
Abilities— 4 abilities · Lv.10 ·
1,748,000
The Olive Branch
×64
Paradoxical Whispers
×64
Nestling's Longing
×40
Lost Whispers
×40
Dove's Flutter
×40
Obscure Whispers
×40
Dress Sleeves of Vanity
×32
Blushing Mirage — Ascension— arc · Lv.20 → 80 ·
420,000
Master Drama Core
×18
Obscure Whispers
×18
Collector's Drama Core
×18
Paradoxical Whispers
×18
Beginner Drama Core
×14
Lost Whispers
×14
Shinku Level-Up Cost (EXP)
Hunter Guides and Beetle Coins needed to level Shinku at each bracket — identical for every character. Values marked ~ are estimated pending in-game confirmation.
25,198Beetle Coin
×5Elite Hunter Guide
×1Rising Hunter Guide
Total to reach Lv.20 from Lv.1 — 25,198 Beetle Coins · ≈6 Elite Hunter Guides
Shinku Ascension Materials
Materials needed to raise Shinku's level cap at each breakpoint, from Lv.20 up to Lv.80.
25,000Beetle Coin
×5Lost Whispers
Total to reach Lv.30 from Lv.20 — 25,000 Beetle Coins
Shinku Ability Materials
Upgrade cost per level for one combat ability — Basic Attack, Skill, Ultimate and QTE all share the same table, so budget ×4 to max the full kit.
2,000Beetle Coin
×2Nestling's Longing
×2Lost Whispers
Total to reach Lv.2 from Lv.1 — 2,000 Beetle Coins
Blushing Mirage — Signature Arc Materials
Everything needed to take Shinku's best-in-slot arc, Blushing Mirage, from Lv.20 to Lv.80.
20,000Beetle Coin
×4Beginner Drama Core
×4Lost Whispers
Total to reach Lv.30 from Lv.20 — 20,000 Beetle Coins
Shinku Bond Gifts
Bond runs Lv.1 → Lv.10 and needs 56,000 Affection in total. The cheapest way to get there for Shinku is Grilled Corn — 50 Affection for 240 Fons each, so 1120 gifts and 268,800 Fons in total. Each row below is the best-value gift Shinku likes at that Affection bracket, so the choice is Fons against time: the budget route costs the least but takes hundreds of feeds, the fastest route maxes Bond in far fewer.

Grilled Corn
Each
To max
×1120268,800
Total to Lv.10
Each
To max
×560588,000
Total to Lv.10
Each
To max
×2801,512,000
Total to Lv.10

Gigafluff - The Strong
Each
To max
×1401,680,000
Total to Lv.10
Affection per Bond level
| Bond level | Affection for this level | Total from Lv.1 |
|---|---|---|
| Lv.1 | — | 0 |
| Lv.2 | +500 | 500 |
| Lv.3 | +1,000 | 1,500 |
| Lv.4 | +2,000 | 3,500 |
| Lv.5 | +3,500 | 7,000 |
| Lv.6 | +5,000 | 12,000 |
| Lv.7 | +7,000 | 19,000 |
| Lv.8 | +9,000 | 28,000 |
| Lv.9 | +12,000 | 40,000 |
| Lv.10 | +16,000 | 56,000 |
Shinku Bond Level Rewards
What each Bond level pays out. The currency and upgrade materials are the same for every character; the titles, stickers, avatars, name frames and business cards are Shinku's own.
Taking Shinku to Bond Lv.10 pays out 80 Annulith, 160,000 Beetle Coins, 5 Elite Hunter Guides, 3 Senior Hunter Guides, 2 Chaotic Dye and 5 Dreamless Seed in total, on top of the cosmetics above.
Shinku Skins & Outfits
6Click a skin to preview it on the model
Default
Default outfit for Shinku in Neverness to Everness (NTE).
A pro-grade racing swimsuit that reveals her competitive spirit. The beach has a way of drawing out one's true self—or perhaps that is simply the thrill of cutting through the waves. "Go all out—even when you’re enjoying summer."
Countless storms gather in her heart, and the dragonhunter sets forth on her quest.
Shinku's loungewear for quiet days spent idling undisturbed among her treasures. Once a dragon has made up her mind, no force can shake her resolve. "…No. I've already decided. I'm not going out today, no matter what."
Shinku kept her head lowered, trying to vanish into the crowd. After all, if no one came close, then no one would get hurt… right?
A neat, preppy outfit with the fresh charm of campus life. They say youth is spent either fleeing from one's inner shadow or chasing after it… and even those without a shadow will find a way to cast one. "Don't read something that ridiculous into it… Ugh, whatever."







