





Neverness to Everness
ShinkuBuild Guide — NTE
Combat Skills
Performs up to 5 consecutive attacks, dealing Cosmos DMG. Grants Defiant Spirit on hit.
Press Basic Attack while airborne to plunge, dealing 1 instance of Cosmos DMG upon impact. Increases DMG based on fall height, up to 100%.
Hold Basic Attack during the 3rd/4th/5th hit of Special Combat Arts to trigger Special Combat Arts (Altered), dealing Cosmos DMG and granting Defiant Spirit on hit.
Triggers when using Special Combat Arts after a Critical Dodge. Retaliates against the target with a sharp kick, dealing 1 instance of Cosmos DMG, reducing their Break, and gaining Defiant Spirit.
Performs up to 5 consecutive attacks, dealing Cosmos DMG. Grants Fading Reason on hit.
Press Basic Attack while airborne to plunge, dealing 1 instance of Cosmos DMG upon impact. Increases DMG based on fall height, up to 100%. Grants Fading Reason on hit.
Hold Basic Attack during the 3rd/4th/5th hit of Tidal Assault to trigger Tidal Assault (Scorn), dealing 1 instance of Cosmos DMG and granting Fading Reason on hit.
Triggers when using Tidal Assault after a Critical Dodge. Retaliates against the target with a sharp kick, dealing 1 instance of Cosmos DMG, reducing the target's Break, and gaining Fading Reason.
Passive 1
Enters the Menacing Gaze state when Shinku is active in battle for more than 2s without actively initiating an attack, gaining stacks every second. Grants 1 additional stack whenever she successfully performs a Critical Dodge while in this state. Ends Menacing Gaze when Shinku initiates an attack and hits, causing her to perform Instant Strike and deal bonus DMG in addition to the original attack. Each stack of Menacing Gaze increases this bonus DMG by 100% (scales with Basic Attack level, reaching 215.9% at level 11) and grants Defiant Spirit, Fading Reason, and Cycle Energy. When Parry Attack or Critical Riposte hits while in the Menacing Gaze state, inflicts Forced Knockback and briefly stuns the target (not effective against Bosses), then deals 1 additional instance of DMG equal to 20% of Instant Strike.
Passive 2
Charge Enhancement: Grants off-field characters the same amount of Charge when the active character gains Ultimate Energy. While Shinku is active and in Charge state, each trigger deals AoE DMG equal to 400% of ATK (scales with Basic Attack level, reaching 863.6% at level 11), and increases her ATK by 5% for 30s, up to 10 stacks. Cooldown: 1s.
For Shinku as she is now, few situations are enough to make her go all out.
Passive 3
Increases Ultimate DMG against non-Boss enemies by 50%.
Awakenings

Rain-Lashed Alley
★ PriorityShinku's damage ignores 12% of the target's DEF.
Pre-Dawn Training Grounds
★ PriorityReduces the target's Cosmos Resistance by 10% for 20s after the Ultimate hits.
Sunset Beach
★ PriorityKeeps Menacing Gaze active after switching characters and allows Shinku to gain Menacing Gaze stacks while off-field.
Snowfall Slope
Increases the Menacing Gaze stack cap to 16 stacks. Enhances the triggered Instant Strike when Menacing Gaze reaches 16 stacks: inflicts Forced Knockback on the target, briefly stuns (not effective against Bosses) them, and deals an additional instance of DMG equal to 20% of Instant Strike DMG.
Room of Laughter
Increases Shinku's DEF by 50% and Resistance to Interruptions by 50% during Surging Crimson, and recovers HP equal to 300% of her Base ATK after casting Scarlet Descent.
Dragon's Treasure
Increases Shinku's damage ratios for Scarlet Descent, Crimson Judgment, and Dragonflame Verdict by 30%, and allows Scarlet Descent and Crimson Judgment to pull in targets within range.
Best Shinku Arcs


Fluff of Ferocity
Strong secondary option that synergizes well with Shinku's CRIT-heavy kit.
Details
Camellia Society
Solid alternative with good offensive stats for Shinku's Cosmos DPS role.
Details
What's Desired
Strong F2P alternative with CRIT Rate substat that fits her stat needs well.
Details
Best Shinku Modules
Recommended Sets

Type 2

Type 3

Type 3

Type 4
Main Stats
Sub Stats Priority
Shinku Skill Priority
Resonance

Awakened Resolve

Crimson Hero
Skill Order

Basic

Ultimate

Skill

QTE
Best Shinku Teams — NTE
Core team pairing Shinku with Hathor for Cosmos synergy, Sakiri for Scorch support and Iroi as flex.
Alternative with Jiuyuan and Haniel for sustained buffing and healing.
High-burst team with Hotori and Nanally for stacked damage windows.
Chaos enables strong off-element pressure alongside Jiuyuan and Hathor.
Best Shinku Awakening Nodes

Rain-Lashed Alley
★ PriorityShinku's damage ignores 12% of the target's DEF.
Pre-Dawn Training Grounds
★ PriorityReduces the target's Cosmos Resistance by 10% for 20s after the Ultimate hits.
Sunset Beach
★ PriorityKeeps Menacing Gaze active after switching characters and allows Shinku to gain Menacing Gaze stacks while off-field.
Snowfall Slope
Increases the Menacing Gaze stack cap to 16 stacks. Enhances the triggered Instant Strike when Menacing Gaze reaches 16 stacks: inflicts Forced Knockback on the target, briefly stuns (not effective against Bosses) them, and deals an additional instance of DMG equal to 20% of Instant Strike DMG.
Room of Laughter
Increases Shinku's DEF by 50% and Resistance to Interruptions by 50% during Surging Crimson, and recovers HP equal to 300% of her Base ATK after casting Scarlet Descent.
Dragon's Treasure
Increases Shinku's damage ratios for Scarlet Descent, Crimson Judgment, and Dragonflame Verdict by 30%, and allows Scarlet Descent and Crimson Judgment to pull in targets within range.
Shinku Build Summary — NTE S-rank Cosmos DPS
Best Shinku build for NTE v1.2. T0.5 Cosmos DPS — Blushing Mirage is BiS arc, Lost Radiance modules, Sterry Express team (Hathor + Sakiri). CRIT Rate then CRIT DMG priority.
The best arc for Shinku in Neverness to Everness is Blushing Mirage — Shinku's signature arc. Best-in-slot for her Cosmos DPS kit. If you don't have it, Fluff of Ferocity, Camellia Society, What's Desired, A Time Will Come are solid alternatives. For modules, run Lost Radiance or Street Boxer or Fireflies and the Forest with CRIT Rate, CRIT DMG, Cosmos DMG as main stats and prioritize CRIT Rate and CRIT DMG substats.
The best Shinku team (Sterry Express) pairs Shinku with Hathor (Burst DPS), Sakiri (Support), Iroi (Flex). Core team pairing Shinku with Hathor for Cosmos synergy, Sakiri for Scorch support and Iroi as flex.
- Role
- S-rank Cosmos DPS — rated T0.5
- Best Arc
- Blushing Mirage
- Alternative Arcs
- Fluff of Ferocity, Camellia Society, What's Desired, A Time Will Come
- Best Modules
- Lost Radiance, Street Boxer, Fireflies and the Forest
- Main Stats
- CRIT Rate, CRIT DMG, Cosmos DMG
- Substats Priority
- CRIT Rate > CRIT DMG > Universal DMG% > ATK%
- Skill Priority
- Basic Attack > Ultimate > Skill > QTE
- Best Awakenings
- A3, A2, A1
- Best Team — Sterry Express
- Shinku + Hathor (Burst DPS), Sakiri (Support), Iroi (Flex)
- Key Ascension Material
- 86× Charging Knight Spark Plug
- Full Build Cost
- 2,693,000 Beetle Coins
Shinku Build FAQ
What is the best arc for Shinku in NTE?
The best arc for Shinku in Neverness to Everness is Blushing Mirage. Shinku's signature arc. Best-in-slot for her Cosmos DPS kit. Strong alternative: Fluff of Ferocity — Strong secondary option that synergizes well with Shinku's CRIT-heavy kit.
What are the best teams for Shinku in NTE?
Sterry Express for Shinku in NTE: Shinku + hathor (Burst DPS), sakiri (Support), iroi (Flex). Core team pairing Shinku with Hathor for Cosmos synergy, Sakiri for Scorch support and Iroi as flex. Alternative: Double Support — Alternative with Jiuyuan and Haniel for sustained buffing and healing.
What is the skill priority for Shinku in NTE?
Recommended skill upgrade order for Shinku in NTE: Basic Attack > Ultimate > Skill > QTE.
What materials does Shinku need to ascend in NTE?
Ascending Shinku from Lv.20 to Lv.80 in Neverness to Everness costs 525,000 Beetle Coins plus 17× Lost Whispers, 86× Charging Knight Spark Plug, 18× Obscure Whispers, 15× Paradoxical Whispers. The full breakpoint-by-breakpoint breakdown is in the Materials tab above.
What materials do Shinku's abilities need in NTE?
Maxing all four of Shinku's combat abilities (Basic Attack, Skill, Ultimate and QTE, each to Lv.10) costs 1,748,000 Beetle Coins plus 40× Nestling's Longing, 40× Lost Whispers, 40× Dove's Flutter, 40× Obscure Whispers, 32× Dress Sleeves of Vanity, 64× The Olive Branch, 64× Paradoxical Whispers in total.
Related NTE Builds
Shinku Full Build Total
The complete shopping list: ascension to Lv.80, all four combat abilities at Lv.10, and Blushing Mirage at Lv.80 — every material summed.
Ascension— Lv.20 → 80 ·
525,000
×86Charging Knight Spark Plug
×18Obscure Whispers
×17Lost Whispers
×15Paradoxical Whispers
Abilities— 4 abilities · Lv.10 ·
1,748,000
×64The Olive Branch
×64Paradoxical Whispers
×40Nestling's Longing
×40Lost Whispers
×40Dove's Flutter
×40Obscure Whispers
×32Dress Sleeves of Vanity
Blushing Mirage— arc · Lv.20 → 80 ·
420,000
×18Master Drama Core
×18Obscure Whispers
×18Collector's Drama Core
×18Paradoxical Whispers
×14Beginner Drama Core
×14Lost Whispers
Shinku Ascension Materials
Materials needed to raise Shinku's level cap at each breakpoint, from Lv.20 up to Lv.80.
25,000Beetle Coin
×5Lost Whispers
Total to reach Lv.30 from Lv.20 — 25,000 Beetle Coins
Shinku Ability Materials
Upgrade cost per level for one combat ability — Basic Attack, Skill, Ultimate and QTE all share the same table, so budget ×4 to max the full kit.
2,000Beetle Coin
×2Nestling's Longing
×2Lost Whispers
Total to reach Lv.2 from Lv.1 — 2,000 Beetle Coins
Blushing Mirage — Signature Arc Materials
Everything needed to take Shinku's best-in-slot arc, Blushing Mirage, from Lv.20 to Lv.80.
20,000Beetle Coin
×4Beginner Drama Core
×4Lost Whispers
Total to reach Lv.30 from Lv.20 — 20,000 Beetle Coins
Shinku Skins & Outfits
6Click a skin to preview it on the model
Default
Default outfit for Shinku in Neverness to Everness (NTE).
A pro-grade racing swimsuit that reveals her competitive spirit. The beach has a way of drawing out one's true self—or perhaps that is simply the thrill of cutting through the waves. "Go all out—even when you’re enjoying summer."
Countless storms gather in her heart, and the dragonhunter sets forth on her quest.
Shinku's loungewear for quiet days spent idling undisturbed among her treasures. Once a dragon has made up her mind, no force can shake her resolve. "…No. I've already decided. I'm not going out today, no matter what."
Shinku kept her head lowered, trying to vanish into the crowd. After all, if no one came close, then no one would get hurt… right?
A neat, preppy outfit with the fresh charm of campus life. They say youth is spent either fleeing from one's inner shadow or chasing after it… and even those without a shadow will find a way to cast one. "Don't read something that ridiculous into it… Ugh, whatever."